My Role

I focused on end-to-end design for the Social Profile and Split Payment experiences, while also contributing to the shared design system to ensure consistency and scalability across features.

My Team

Sara Park Max Barbosa Isabelle Kwong Harry Lin

Tools

Proto Pie Figma

Design Award and Recognition

Communication Arts 2023 logo

Communication Arts 2023

Annual Award Winner - Design Excellence

2024 Interaction Awards logo

2024 Interaction Awards

Shortlist for Disturbing Design Category

Project Overview

Reimagining Ticketmaster

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

Research

Competitor Analysis

Competitor Analysis

User Research

We asked our interviewees about their frequency to attending a live event, understand their ticketing process and what are some frustration they encounter throughout the process.

RESEARCH

Empathy Interview

We conducted 20 empathy interviews with Ticketmaster users to better understand their booking experiences. Below are some of the insights and recurring sentiments that stood out.

I have to use so many apps to plan my evening.

I have to request for payment on venmo, and sometimes I forget about it

We will have to get on a phone call to discuss which seats to get, or sending screenshots

If it wasn't so social, no body would watch. It's really engrained in social media and pop culture references. It's something to talk about.

Choosing seats is confusing, the map alone doesn't give you a sense of how far the stage is.

I appreciate recommendations, they make choices easier.

RESEARCH

Journey mapping

We developed a comprehensive journey map that traced the user experience from discovering an event to completing the ticket purchase, attending the event, and post-event reflection. This allowed us to identify key workflows, emotional highs and lows, friction points, and breakdowns across the end-to-end experience.

Emily Garcia

Emily Garcia

Duration: 6 months

Scenario:

Emily has been following up with the news for the upcoming BTS concert. She has been saving up for months to afford a ticket. She and friends are really excited because they want to get the VIP ticket. She has prepared the cutest outfits and BTS merch. Emily is all ready to have a good time with her best friends, but first let's pray she can get her hands on the tickets.

Goals:

  • Reward herself for working hard in school
  • An unforgettable experience.
  • Share a wonderful night with her friends.
  • See her idol and sing along
STAGESSTEPSTOUCHPOINTSACTIONSCUSTOMER EXPERIENCEPROBLEMSOPPORTUNITIES FOR IMPROVEMENT
PlanningReceive info about the eventDesktop Browser Mobile Social MediaBrowse website, social media or community for upcoming event😁 ExcitedTicket master banner ads a not showing events that Emily is interested in.Ticketmaster needs to understand costumers interests. Be their one stop center for event information
Look for the event on TicketmasterDesktop Browser MobileLooking for an event on Ticketmaster using search function😠 AnnoyedEvent suggestions or trending events are never the 'right' event that Emily wants to attend.Ticketmaster's home page can suggest trending events based on demographics. Should also make use of data of past attended events or search history
BookingChoosing ticket--😑 Intense--
Purchase ticket--😰 Anxious--
Paying back friends for the ticket--😌 Relief and Worry--
Merch--😞 Disappointed--
Pre-eventGet to event venue--😱 Panicked--
Enter event--πŸ˜• Confused--
During Event---πŸ˜„ Euphoria--
End of event / Leaving Venue--😐 Hollowness--
Back HomeArriving Home--😊 Relaxed!--

DEFINE

Problem framing

Based on our research findings, we identified key problem areas across the user journey. From these insights, we developed targeted problem statements and user personas to clearly define user needs and pain points.

Problem Statement

Emily Garcia

Emily Garcia

K-pop Fangirl

Emily, a dedicated student at FIT, needs a more convenient and reliable platform to purchase group tickets for trending concert with friends, because it is tedious to buy tickets as a group and process payment.

Danny So

Danny So

Sports Enthusiast

Danny needs to have a lively night out with friends, away from work, because he values a healthy work/life balance and would only go to a game if his friends will attend with him.

Evelyn Jones

Evelyn Jones

Family Centered

Evelyn, a mother of two daughters, needs an accurate seat selection system because she wants her kids to have the best experience and wants her effort on planning to be worthy.

Aaron Williams

Aaron Williams

Theater Buff

Aaron needs more recommendation for local areas to eat around his venue because he values others personal experiences when planning a city outing.

DEFINE

Effort and Return

With multiple problem areas and potential solutions identified, we created an Effort vs. Impact matrix to evaluate and prioritize opportunities. This framework helped us position solutions based on development effort and expected return, identify features with compounded benefits, and determine which investments would deliver the greatest strategic value.

Effort & Return

DEFINE

MVP

After collaborative discussions and prioritization workshops, we defined a focused set of MVP features that we believe will deliver the greatest value to our target personas. From there, we explored how each core idea could evolve beyond the MVP β€” expanding from essential table-stake functionality to differentiated features that create long-term competitive advantage.

Image Section

IDEATE

Wireframe Sketches

We developed wireframes to visualize product task flows and layout structure. These low-fidelity sketches helped clarify core interactions, validate assumptions, and align design with user needs before high-fidelity exploration.

Wireframe 1
Wireframe 2
Wireframe 3
Wireframe 4
Wireframe 5
Wireframe 6
Wireframe 7

IDEATE

Task Flow

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

IDEATE

Low Fidelity Wireframes

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

EVALUATION

Testing / Feedback / iteration

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

EVALUATION

Final Delivery

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

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EVALUATION

Design System

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

Figma Link

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Learning

What we did well

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What can be improved

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