Design Award and Recognition

Communication Arts 2023 logo

Communication Arts 2023

Annual Award Winner - Design Excellence

2024 Interaction Awards logo

2024 Interaction Awards

Shortlist for Disturbing Design Category

Reimagining Ticketmaster

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

Research

Competitor Analysis

Competitor Analysis

RESEARCH

Affinity Mapping

We asked our interviewees about their frequency to attending a live event, understand their ticketing process and what are some frustration they encounter throughout the process.

RESEARCH

Empathy Interview

We conducted 20 empathy interviews with Ticketmaster users to better understand their booking experiences. Below are some of the insights and recurring sentiments that stood out.

I have to use so many apps to plan my evening.

I have to request for payment on venmo, and sometimes I forget about it

We will have to get on a phone call to discuss which seats to get, or sending screenshots

If it wasn't so social, no body would watch. It's really engrained in social media and pop culture references. It's something to talk about.

Choosing seats is confusing, the map alone doesn't give you a sense of how far the stage is.

I appreciate recommendations, they make choices easier.

RESEARCH

Journey mapping

We developed a comprehensive journey map that traced the user experience from discovering an event to completing the ticket purchase, attending the event, and post-event reflection. This allowed us to identify key workflows, emotional highs and lows, friction points, and breakdowns across the end-to-end experience.

Journey Map 1
Journey Map 2
Journey Map 3
Journey Map 4

DEFINE

Problem framing

Based on our research findings, we identified key problem areas across the user journey. From these insights, we developed targeted problem statements and user personas to clearly define user needs and pain points.

Problem Statement

DEFINE

Effort and Return

With multiple problem areas and potential solutions identified, we created an Effort vs. Impact matrix to evaluate and prioritize opportunities. This framework helped us position solutions based on development effort and expected return, identify features with compounded benefits, and determine which investments would deliver the greatest strategic value.

Effort & Return

DEFINE

MVP

After collaborative discussions and prioritization workshops, we defined a focused set of MVP features that we believe will deliver the greatest value to our target personas. From there, we explored how each core idea could evolve beyond the MVP — expanding from essential table-stake functionality to differentiated features that create long-term competitive advantage.

Image Section

IDEATE

Wireframe Sketches

We developed wireframes to visualize product task flows and layout structure. These low-fidelity sketches helped clarify core interactions, validate assumptions, and align design with user needs before high-fidelity exploration.

Wireframes Sketch

IDEATE

Task Flow

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

IDEATE

Low Fidelity Wireframes

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

EVALUATION

Testing / Feedback / iteration

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

EVALUATION

Final Delivery

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

Social Profile Feature Overview 1

Social Profile

Expanding the traditional account into a social layer, Social Profile allows users to share upcoming event plans with friends they already know. By making event activity visible, it opens the door to spontaneous plans: friends joining last minute, discovering shared interests, or bonding over artists, teams, or shows you didn't realize you had in common. The result is a more connected experience that turns ticketing into a social catalyst, not just a transaction.

EVALUATION

Design System

Ticketmaster is the world's largest event ticketing platform. While live events are something people look forward to, the experience of getting tickets often comes with frustration and negative emotions. We recognize that securing high-demand tickets is a systemic challenge, and not one this project aims to solve. Instead, this case study explores how rethinking supporting features and interactions can make the overall experience more intuitive, transparent, and enjoyable, from planning a night out to the moment you arrive at the venue. Our goal: to reduce friction around the moments before and after the purchase, helping users feel more confident, prepared, and excited about their night.

EVALUATION

The Final Verdict

What we did well

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What can be improved

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